We aim to help reducing the mismatches between the output of educational institutions and the needs of the animation, computer games, and VFX industries, particularly in the areas of Technological Development, Work Environment & Soft Skills, as well as Innovation and Entrepreneurship.
Continuous research activities to better understand current and upcoming market changes, most in-demand skills and possible ways how to reduce skill gaps between education and industry
Online training community for students and graduates addressing relevant, and on-demand topics in terms of technological development, the labor market, soft skills, innovation & entrepreneurship
2-week summer workshops, implemented to support the development of a highly creative, skilled, and innovative future workforce, able to lead and/or work in the production of original quality media content
Frameworks and expert advice to foster industry and education alignment, guiding best practices for sustained professional growth and development.
EPIC Games, Unity, The Rookies, Ubisoft, Adobe, Netflix Animation, M2 Film, UTS Animal Logic Academy, Gobelins Paris, MoPA, MOME, Nord University, Framestore, Wonder Dynamics part of Autodesk, Kalicoo, SideFX